

Warriors knows enough to focus on its strengths: letting you take out literally thousands of enemies in a single battle with the might and magic at your disposal. Luckily, the interference from those systems is minor. Ironically, Fire Emblem Warriors is at its best when it gets away from the gameplay that defines Fire Emblem, because these poorly implemented strategy systems are ultimately obstacles. A skill-leveling system based around loot you pick up during battle is convoluted and unexciting the boosts it grants are so minimal they hardly seem worth the effort. The map system is also difficult to parse, especially if you’re playing the Switch in its handheld mode, thanks to important symbols being tiny. You’re just better off jumping into another character and taking care of things yourself. However, the function is superficial and often ineffective I often ordered my allies to attack an enemy and watched as they stood idle, examining foes instead of attacking.

Ostensibly, this gives you a way to accomplish multiple objectives quickly, such as closing enemy-spewing portals. You give orders by accessing a map and telling characters to attack certain targets (like forts or foes) or to protect allies. However, when Warriors tries to live up to Fire Emblem’s strategy core, things get dicey.ĭuring battles, you can switch between four characters around the battlefield and issue commands to a few other support units. As straightforward as the gameplay is, it’s given the appropriate amount of spectacle to make the experience fun, especially if you’re invested in the characters from the series. While every character functions the same, their unique attacks and animations create an effective illusion that they’re different, so each character feels like a new experience. The animations are beautiful, particularly the special attacks that deal devastating damage complete with close-ups on faces and searing energy blasts from swords and axes. The moment-by-moment gameplay is simple, but watching your character unleash powerful attacks that send squadrons of enemies flying through the air is satisfying. As someone who has loved recent Fire Emblem entries for their surprisingly dark and epic storytelling, the deviation from that mature tone isn’t a deal breaker, but it is disappointing.įire Emblem Warriors shines where it truly counts: on the battlefield. At its worst, the plot is a slog of contrived situations, creating convoluted reasons for why characters have to fight. While this sounds like an exciting set-up, Warriors’ story never rises above just being an occasion to bring characters from various games together to fight alongside (and against) each other. Playing as the siblings and this army of fan-favorites, you must put an end to the darkness cast over Aytolis. Ushered in with this villainous invasion are heroes from all over the Fire Emblem series: Chrom, Takumi, Robin, Corrin, Xander, and more. Set in the all-new kingdom of Aytolis, Warriors centers on the struggles of royal siblings Rowan and Lianna as monsters and sorcerers invade their world. Fire Emblem Warriors is an entertaining game in spite of some pacing issues and a few elements that don’t come together well.
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The latest offshoot infuses the strategy series with a Dynasty Warriors flavor, allowing you to tear your way across ancient warzones as mainstay characters like Lucina and Marth. Since Fire Emblem: Awakening became a hit in 2012, this franchise has undergone a radical transformation in popularity, with a barrage of Fire Emblem sequels, tie-ins, and spin-offs.
